The real world has been getting severely in the way of doing any gaming recently, with the last month being taken up with a series of family crises for me and, when I was available, the unavailability of other players. However, now that life seems a little calmer again, there is the prospect of a retro-review or two in the near future, whilst I am currently booked to fight a battle on the last day of the month.
That’s not to say that there has been no gaming in my life recently. A friend and I have been discussing our ‘holy grail’ of a ‘one roll’ combat system for roleplaying so that games need not become bogged down in fight scenes that take longer to play out than they actually took to be fought in real time. Although a literal ‘one roll’ combat system remains out of reach (other than going for an unsatisfyingly straight roll to see who wins), my friend did make an interesting suggestion for an elegantly simple combat structure that, I hope, he will actually write up properly. Having spent too much time thinking about politics recently, I have also come up with an idea for a political board/cardgame that I hope to actually try and develop at some point, allowing players to control political parties in the cutthroat struggle to form a government.
Hopefully, September will see more activity on the blog, so please do check back at some point!